Standing Hard Punch: When countering a jump in, you need to hit with this at the very end of the animation. Predicting jumps from your opponent and hitting them a few times with these will help keep them grounded, and let you set up some of your great cross up attacks. Remember, Bison isn't a good defensive character so jumping away when things get tight and using your aerial Medium Punches is handy. Jumping straight up or backwards will make it more difficult for your opponent to anti air you in case they don't jump and will buy you some valuable space. If this happens and you 'tech' out of the throw, immediately jump up or backwards and catch them in the air with these. Usually after you get thrown your opponent will like to jump in. They will beat out so many attacks in the air and they take off quite a bit of damage in the process, timing is huge though. Jumping Medium Punches: This is the anti air move you should be using most often. Since it's not easy for Bison to anti air other players, you can't expect A LOT of jump ins from your opponents, so mastering these moves is very important. All require decent timing to use properly and can be a bit tricky for new players. He has three main staples, Jumping Medium Punches, Crouching Hard Punch and Standing Hard Punch. Anti Air Tacticsīison's anti air moves aren't readily apparent to most players. Mastering his anti air game is difficult, but important to be able to win with him. Very susceptible to tick throws and the like. Escaping fireball traps can be difficult for him. Has big time issues dealing with cross ups. + Very deceptive with his powerful cross up attacks. + Very good pokes that take off a lot of power. And as long as you can stay on your opponent you'll create a lot of problems for them. Bison is very formidable in the right hands. Many of his combos are Links which can be tricky for new players to execute consistently.īut M. The biggest things Bison has going against him is he's a weak defensive character and has a steep learning curve. A master of deception that requires some really good timing and a bit of mind reading as well, and you can peg your opponent with random pokes and keep them somewhat grounded with his Jumping Medium Punches. He has a great throw, and his pokes have high priority and are damaging. He's capable of winning a match by landing a single cross up attack into a combo, which will likely dizzy and let him repeat the combo to wipe his opponent out. Bison is a heavily offensive oriented character.